DI TORE, Pio Alfredo
 Distribuzione geografica
Continente #
EU - Europa 9.774
NA - Nord America 2.402
AS - Asia 1.805
SA - Sud America 203
AF - Africa 48
OC - Oceania 12
Continente sconosciuto - Info sul continente non disponibili 3
Totale 14.247
Nazione #
SE - Svezia 4.079
IT - Italia 3.489
US - Stati Uniti d'America 2.343
IE - Irlanda 808
SG - Singapore 659
CN - Cina 505
RU - Federazione Russa 374
DE - Germania 292
HK - Hong Kong 261
UA - Ucraina 168
FR - Francia 154
VN - Vietnam 138
BR - Brasile 110
GB - Regno Unito 94
ES - Italia 58
FI - Finlandia 56
NL - Olanda 54
DK - Danimarca 50
IN - India 46
PE - Perù 35
CA - Canada 25
TR - Turchia 24
PH - Filippine 23
AR - Argentina 20
JP - Giappone 18
PL - Polonia 18
CH - Svizzera 17
MX - Messico 17
EC - Ecuador 16
ID - Indonesia 16
PT - Portogallo 16
KR - Corea 15
BD - Bangladesh 14
CO - Colombia 13
IR - Iran 12
IQ - Iraq 11
MY - Malesia 11
PS - Palestinian Territory 11
AT - Austria 10
AU - Australia 10
ZA - Sudafrica 10
BE - Belgio 8
EG - Egitto 8
PK - Pakistan 8
BZ - Belize 7
GR - Grecia 7
AE - Emirati Arabi Uniti 6
LU - Lussemburgo 5
MA - Marocco 5
KE - Kenya 4
LY - Libia 4
PY - Paraguay 4
SA - Arabia Saudita 4
AZ - Azerbaigian 3
BG - Bulgaria 3
DZ - Algeria 3
ET - Etiopia 3
HR - Croazia 3
KZ - Kazakistan 3
RO - Romania 3
TH - Thailandia 3
TN - Tunisia 3
UZ - Uzbekistan 3
BO - Bolivia 2
CG - Congo 2
DM - Dominica 2
HN - Honduras 2
HU - Ungheria 2
KW - Kuwait 2
NZ - Nuova Zelanda 2
OM - Oman 2
PA - Panama 2
SV - El Salvador 2
XK - ???statistics.table.value.countryCode.XK??? 2
AL - Albania 1
AO - Angola 1
BH - Bahrain 1
BJ - Benin 1
BW - Botswana 1
BY - Bielorussia 1
CI - Costa d'Avorio 1
CL - Cile 1
CR - Costa Rica 1
CY - Cipro 1
EU - Europa 1
GA - Gabon 1
GI - Gibilterra 1
JM - Giamaica 1
KG - Kirghizistan 1
LA - Repubblica Popolare Democratica del Laos 1
LB - Libano 1
LK - Sri Lanka 1
LT - Lituania 1
MU - Mauritius 1
NO - Norvegia 1
NP - Nepal 1
SI - Slovenia 1
UY - Uruguay 1
VE - Venezuela 1
Totale 14.247
Città #
Stockholm 3.718
Dublin 807
Rome 488
Singapore 313
Ashburn 268
San Jose 245
Hong Kong 244
Milan 240
The Dalles 232
Beijing 181
Dallas 177
Chandler 176
Naples 169
Boardman 106
Jacksonville 99
Hefei 96
Bologna 78
Turin 75
Moscow 72
Lawrence 64
Princeton 64
Dong Ket 60
Salerno 58
Bari 54
Ogden 54
New York 52
Los Angeles 51
Copenhagen 50
Cassino 48
Wilmington 48
Palermo 44
Santa Clara 43
Florence 39
Inglewood 39
Genoa 34
Helsinki 34
Ho Chi Minh City 31
Brugherio 29
Chiclayo 29
Catania 28
Brooklyn 27
Lecce 27
Verona 26
Cagliari 24
Messina 24
Swansea 24
Pescara 22
Council Bluffs 21
Denver 21
Padova 19
Dalmine 18
Des Moines 18
Frankfurt am Main 18
Perugia 18
Foggia 17
Orem 17
Pisa 17
Castellanza 15
London 15
San Francisco 15
Bergamo 14
Brescia 14
Chennai 14
Cebu City 13
Hanoi 13
Reggio Emilia 13
São Paulo 13
Tokyo 13
Ancona 12
Assago 12
Boston 12
Campobasso 12
Modena 12
Montreal 12
Paris 12
Reggio Calabria 12
Warsaw 12
Capoterra 11
Cava de' Tirreni 11
Cosenza 11
Lappeenranta 11
Monterubbiano 11
Rimini 11
Trento 11
Aradeo 10
Como 10
Munich 10
Acerra 9
Amsterdam 9
Besançon 9
Caserta 9
Chicago 9
Ellicott City 9
Haikou 9
Houston 9
Manchester 9
Nuremberg 9
Pune 9
Suwon 9
Vicenza 9
Totale 9.579
Nome #
Intelligenza artificiale e processi educativi secondo ChatGPT 3.409
Powerglove: Genesis of a wearable technology aimed at studying volleyball service 1.895
Intelligenza Artificiale e processi educativi secondo l’Intelligenza Artificiale 1.326
Metawelt - Corpi, interazioni, educazioni 308
Didattica a distanza nell’emergenza Covid. Accessibilità e inclusione secondo i docenti 219
Docenti di sostegno, inclusione e media education nella scuola del Post-Covid 196
EMOTRACKER: EMOTION RECOGNITION BETWEEN DISTANCE LEARNING AND SPECIAL EDUCATIONAL NEEDS 174
Un "punto di vista" su autismo ed empatia 138
How technologies in the classroom are modifying space and time management in teachers’ experience? 131
The use of Video Analysis in Futsal as Tool in Physical Education and Sport teaching Method 128
Artificial Intelligence, Text Mining and Semantic Indexing in the Investigation of Teacher's Personal Epistemologies regarding the Concept of Inclusion 127
A Simplex Approach to Learning, Cognition, and Spatial Navigation: Emerging Research and Opportunities 120
Il corpo e il testo: il corpo nella realtà aumentata 118
Rappresentazione dello spazio ed egocentrismo percettivo 117
Situation awareness and complexity: The role of wearable technologies in sports science 111
BMI e percezione dell’attività fisica: studio di correlazione 110
Consapevolezza della situazione e processi di insegnamento-apprendimento 109
OGGETTI NATURALI, OGGETTI SOCIALI E INCLUSIONE: IL CONTRIBUTO DELLE NEUROSCIENZE 107
EMOROBOT: AN OPEN-SOURCE ROBOT TO PROMOTE THE DEVELOPMENT OF SOCIAL SKILLS IN CHILDREN WITH AUTISM 106
Cloud-Learning: A New System for Inclusive, Simplifying, Networked Learning 103
Twisted eulenspiegel: An educational approach to role playing in the narrative contexts 100
Didactics and “Simplexity”: Umwelt as a Perceptive Interface 100
Emorobot: Design e sviluppo di un robot per l’interazione uomo-macchina basata sul riconoscimento delle emozioni 100
Educare seamlessly. Dalla visione integrata delle teorie alle esperienze della comunità pedagogica italiana. Educating seamlessly. From the integrated view of theories to the experiences of the Italian pedagogical community 99
MADRIGALE: A multimedia application for dyslexia and reading improvement GAmifying learning experience 99
Il Developmental Test of Visual-Motor Integration (VMI) come strumento di identificazione delle difficoltà nella letto-scrittura legate all’aspetto visuo-spaziale: uno studio pilota 97
Digital Umwelt: Towards a Didactic Use of Natural Interfaces 97
Measuring empathy to support learning design and narrative game: A phenomenological approach 96
Role Playing and Perspective Taking: An Educational Point of View 96
Umwelt, interfacce, semplessità:premesse di un approccio bio-costruttivista 95
Can I Consider the Pong Racket as a Part of My Body? Toward a Digital Body Literacy 94
Measuring the reading abilities of dyslexic children through a visual game 93
Epistemologie Latenti: utilizzo di tecniche di Intelligenza Artificiale, Machine Learning and Text Mining per indagare sulle epistemologie personali dei docenti di sostegno relativamente al concetto di inclusione Una proposta di flusso di lavoro 93
Ubiquità, distanza, presenza: note critiche su tecnologia e scuola primaria a margine dell’esperienza Covid-19 92
IKeWYSe - I know what you see: An educational ontology-driven simulation game to foster perspective-taking skills 91
The extended body in the teaching-learning process 91
Autism Spectrum as an Empathy Disorder 91
Perceptual egocentrism and mental rotation in primary school age: the invisible man paradigm proposal 90
Verso un «Embodied Curriculum»: Framework concettuale e spunti operativi 87
SPAZIALITÀ DIDATTICHE Empatia, sistemi di riferimento spaziale, apprendimento 86
SPACE REPRESENTATION AND GENDER DIFFERENCES 85
Il progetto “Epistemologie Latenti”: obiettivi e stato dell’arte 82
Flipped Inclusion: Theoretical and Experimental Framework for an Augmented Classroom 82
Education in the Metaverse: Amidst the Virtual and Reality 81
PLuRALE project - Physical LiteRAcy in Lifelong Education 81
Negative Correlation between BMI and Perception of Physical Activity in Adolescents 81
El espacio empático en la educación: representación del espacio y empatía, de Piaget a la didáctica de la “simplicidad” 80
Spazio, movimento, prospettiva ed empatia: un prototipo di videogame didattico 80
Textuality, Corporeality, Citizenship: Three Critical Dimensions of Artificial Intelligence in Educational Processes 79
Dalla complessità alla semplessità educativa: alcune riflessioni suo ruolo del gioco 78
Education is a virus from outer space: elementi di anatomia politica 78
Natural user interfaces as a powerful tool for courseware design in physical education 77
La stampa 3D nell’attività didattica: stato dell’arte e ipotesi di ricerca per la scuola dell’infanzia e per il primo ciclo di istruzione 77
Maximising Accessibility in Museum Education through Virtual Realy: an Inclusive Perspective 76
Byod museum: enhancing cultural heritage with augmented reality 76
THE ROLE OF THE NEW TECHNOLOGIES IN THE ITALIAN PRIMARY SCHOOL 76
Educational Robots, Emotion Recognition and ASD: New Horizon in Special Education 75
Orienteering: Spatial navigation strategies and cognitive processes 75
Perception is a function of action: The sunset of computational metaphor and its implications for teaching of Physical Education 74
Forme sonore in movimento -Moving sonic forms 74
Exergames in motor skill learning 74
MOTOR LEARNING IN SPORTS SCIENCE: DIFFERENT THEORETICAL FRAMEWORKS FOR DIFFERENT TEACHING METHODS 74
Visuo-spatial attention and reading abilities: an action game prototype for dyslexic children 74
Motor activities teaching and complexity: A reversal of the classical description of the mechanisms of perception and action 73
Touch-screen-based assessment of fine motor skills for handwriting: a pilot study 73
Human Machine Interaction, Embodied Cognition and Phenomenology: the Body in Digital Storytelling 69
SITUATION AWARENESS IN SPORTS SCIENCE: BEYOND THE COGNITIVE PARADIGM 68
Accessibilità, Digital Twin e Philosophy of Design: il progetto ScanItaly tra nuove prospettive di accesso al patrimonio storico, artistico e culturale e nuove questioni semiotiche 67
El Cuerpo Es el Texto: Inteligencia Artificial, Textualidad, Corporeidad y Ciudadanía Algorítmica 67
Algorithmic Citizenship: Fostering Democracy, Inclusion and Explainability in the Era of Artificial Intelligence 66
Motor imagery as a tool to enhance the didactics in physical education and artistic gymnastic 66
Visuo-Spatial Attention And Reading Abilities: An Action Game Prototype For Dyslexic Children 64
The Significance of Situation Awareness in Education: Being Aware of What We Learn in Handbook of Research on Cloud-Based STEM Education for Improved Learning Outcomes - (a cura di Lee Chao) University of Houston - Victoria, USA 64
Spazialità didattiche: misurare l’empatia nel processo di insegnamento – apprendimento 63
Situation Awareness, didattica e tecnologie: un possibile framework 63
Physical education, motor control and motor learning: theoretical paradigms and teaching practices from kindergarten to high school 63
PERCORSI DI RICERCA TRA UBIQUITÀ, DISTANZA E PRESENZA IN AMBIENTI DI APPRENDIMENTO DIGITALI DOPO ESPERIENZE DI APPRENDIMENTO A DISTANZA NELL'EMERGENZA COVID 63
L'influenza della differenza di genere sulla pratica della Motor Imagery 61
Emotion Recognition in Hybrid Learning Environments 61
Metodologie e tecnologie nella scuola post-Covid: le soluzioni tecnologiche adottate dagli istituti scolastici per affrontare la Didattica Digitale Integrata 60
The body and the space: Age and Gender Differences in space Representation 58
Inclusione: un concetto troppo giovane per l'intelligenza artificiale 57
È possibile un’Intelligenza senza corpo? Verso una possibile sinergia tra autopoiesi e intelligenza artificiale 56
Analysis on some Aspects of the Service in Volleyball 56
Perceptual egocentrism and mental rotation in primary school age: the Invisible Man paradigm proposal 54
Educational robot with artificial intelligence to promote social-emotional learning in children with autism 53
Correlation of the anthropometric characteristics and the ability to jump in volleyball 53
Anthropometric, physiological and performance aspects that differentiate male athletes from females and practical consequences 50
Spazio, tempo, corpo: il “qui ed ora” di studenti e docenti negli ambienti di apprendimento ibridi 49
Anthropometrics characteristics and jumping ability in basketball 47
Physical activity and social inclusion at school: a paradigm change 44
Physical Activity and Evolutionary Change of Motor Skills in Scholar Age 42
Physical Education during the first school cycle: a brief social psycho-pedagogical summary 37
The physical effort required from professional football players in different playing positions 36
Preliminary work on the testing of power glove applied to volleyball 26
Some Teaching Method Elements of the Basketball Dribble 21
null 1
Totale 14.579
Categoria #
all - tutte 49.477
article - articoli 0
book - libri 0
conference - conferenze 0
curatela - curatele 0
other - altro 0
patent - brevetti 0
selected - selezionate 0
volume - volumi 0
Totale 49.477


Totale Lug Ago Sett Ott Nov Dic Gen Feb Mar Apr Mag Giu
2020/2021180 0 0 0 0 0 0 0 0 0 63 0 117
2021/2022348 8 0 2 8 11 1 6 50 37 10 79 136
2022/20232.779 116 165 77 57 27 275 18 212 1.076 292 291 173
2023/20242.536 248 202 249 316 311 272 274 315 217 27 35 70
2024/20251.759 70 33 159 51 157 41 216 50 580 97 197 108
2025/20266.307 210 404 157 293 283 228 476 125 210 3.921 0 0
Totale 14.579