DI TORE, Pio Alfredo
 Distribuzione geografica
Continente #
EU - Europa 9.901
NA - Nord America 2.986
AS - Asia 2.127
Continente sconosciuto - Info sul continente non disponibili 345
SA - Sud America 210
AF - Africa 48
OC - Oceania 12
Totale 15.629
Nazione #
SE - Svezia 4.079
IT - Italia 3.595
US - Stati Uniti d'America 2.905
IE - Irlanda 808
SG - Singapore 716
CN - Cina 597
RU - Federazione Russa 374
DE - Germania 292
HK - Hong Kong 267
UA - Ucraina 168
FR - Francia 157
BD - Bangladesh 155
VN - Vietnam 143
BR - Brasile 112
GB - Regno Unito 100
NL - Olanda 63
ES - Italia 59
FI - Finlandia 56
DK - Danimarca 50
IN - India 47
CA - Canada 39
PE - Perù 35
PH - Filippine 24
TR - Turchia 24
ID - Indonesia 21
AR - Argentina 20
MX - Messico 20
EC - Ecuador 19
CH - Svizzera 18
JP - Giappone 18
PL - Polonia 18
KR - Corea 17
PT - Portogallo 16
MY - Malesia 15
CO - Colombia 13
IR - Iran 12
PS - Palestinian Territory 12
IQ - Iraq 11
AT - Austria 10
AU - Australia 10
ZA - Sudafrica 10
AE - Emirati Arabi Uniti 8
BE - Belgio 8
EG - Egitto 8
PK - Pakistan 8
BZ - Belize 7
GR - Grecia 7
LU - Lussemburgo 5
MA - Marocco 5
CR - Costa Rica 4
HN - Honduras 4
KE - Kenya 4
LY - Libia 4
NP - Nepal 4
PY - Paraguay 4
SA - Arabia Saudita 4
AZ - Azerbaigian 3
BG - Bulgaria 3
DZ - Algeria 3
ET - Etiopia 3
HR - Croazia 3
KZ - Kazakistan 3
RO - Romania 3
TH - Thailandia 3
TN - Tunisia 3
UZ - Uzbekistan 3
VE - Venezuela 3
XK - ???statistics.table.value.countryCode.XK??? 3
BO - Bolivia 2
CG - Congo 2
DM - Dominica 2
HU - Ungheria 2
KW - Kuwait 2
NZ - Nuova Zelanda 2
OM - Oman 2
PA - Panama 2
SV - El Salvador 2
AL - Albania 1
AO - Angola 1
BH - Bahrain 1
BJ - Benin 1
BW - Botswana 1
BY - Bielorussia 1
CI - Costa d'Avorio 1
CL - Cile 1
CY - Cipro 1
EU - Europa 1
GA - Gabon 1
GI - Gibilterra 1
JM - Giamaica 1
KG - Kirghizistan 1
KH - Cambogia 1
LA - Repubblica Popolare Democratica del Laos 1
LB - Libano 1
LK - Sri Lanka 1
LT - Lituania 1
MD - Moldavia 1
MU - Mauritius 1
NO - Norvegia 1
SI - Slovenia 1
Totale 15.286
Città #
Stockholm 3.718
Dublin 807
Rome 507
Singapore 319
Ashburn 305
San Jose 297
Milan 251
Hong Kong 249
Council Bluffs 244
The Dalles 232
Beijing 195
Dallas 190
Chandler 176
Naples 175
Boardman 108
Jacksonville 99
Hefei 96
Turin 82
Bologna 79
Moscow 72
New York 66
Lawrence 64
Princeton 64
Dong Ket 60
Salerno 59
Santa Clara 59
Bari 57
Los Angeles 57
Ogden 54
Copenhagen 50
Cassino 48
Wilmington 48
Palermo 46
Columbus 40
Florence 40
Inglewood 39
Genoa 36
Helsinki 34
Ho Chi Minh City 31
Catania 30
Brooklyn 29
Brugherio 29
Chiclayo 29
Lecce 27
Verona 26
Cagliari 24
Messina 24
Swansea 24
Pescara 22
Denver 21
Padova 19
Dalmine 18
Des Moines 18
Frankfurt am Main 18
Orem 18
Perugia 18
San Francisco 18
Foggia 17
Pisa 17
Brescia 16
Hanoi 16
London 16
Bergamo 15
Castellanza 15
Chennai 14
Montreal 14
Cebu City 13
Modena 13
Reggio Emilia 13
São Paulo 13
Tokyo 13
Toronto 13
Ancona 12
Assago 12
Boston 12
Buffalo 12
Campobasso 12
Paris 12
Reggio Calabria 12
Trento 12
Warsaw 12
Capoterra 11
Cava de' Tirreni 11
Cosenza 11
Houston 11
Lappeenranta 11
Monterubbiano 11
Rimini 11
Aradeo 10
Chicago 10
Como 10
Manchester 10
Munich 10
Acerra 9
Amsterdam 9
Besançon 9
Caserta 9
Ellicott City 9
Haikou 9
Mercato San Severino 9
Totale 10.081
Nome #
Intelligenza artificiale e processi educativi secondo ChatGPT 3.427
Powerglove: Genesis of a wearable technology aimed at studying volleyball service 1.899
Intelligenza Artificiale e processi educativi secondo l’Intelligenza Artificiale 1.345
Metawelt - Corpi, interazioni, educazioni 331
Didattica a distanza nell’emergenza Covid. Accessibilità e inclusione secondo i docenti 226
The use of Video Analysis in Futsal as Tool in Physical Education and Sport teaching Method 210
EMOTRACKER: EMOTION RECOGNITION BETWEEN DISTANCE LEARNING AND SPECIAL EDUCATIONAL NEEDS 206
Docenti di sostegno, inclusione e media education nella scuola del Post-Covid 206
Artificial Intelligence, Text Mining and Semantic Indexing in the Investigation of Teacher's Personal Epistemologies regarding the Concept of Inclusion 146
Un "punto di vista" su autismo ed empatia 146
Educare seamlessly. Dalla visione integrata delle teorie alle esperienze della comunità pedagogica italiana. Educating seamlessly. From the integrated view of theories to the experiences of the Italian pedagogical community 143
Umwelt, interfacce, semplessità:premesse di un approccio bio-costruttivista 137
How technologies in the classroom are modifying space and time management in teachers’ experience? 134
Il corpo e il testo: il corpo nella realtà aumentata 128
A Simplex Approach to Learning, Cognition, and Spatial Navigation: Emerging Research and Opportunities 124
OGGETTI NATURALI, OGGETTI SOCIALI E INCLUSIONE: IL CONTRIBUTO DELLE NEUROSCIENZE 122
Rappresentazione dello spazio ed egocentrismo percettivo 121
Consapevolezza della situazione e processi di insegnamento-apprendimento 116
Epistemologie Latenti: utilizzo di tecniche di Intelligenza Artificiale, Machine Learning and Text Mining per indagare sulle epistemologie personali dei docenti di sostegno relativamente al concetto di inclusione Una proposta di flusso di lavoro 116
EMOROBOT: AN OPEN-SOURCE ROBOT TO PROMOTE THE DEVELOPMENT OF SOCIAL SKILLS IN CHILDREN WITH AUTISM 115
Role Playing and Perspective Taking: An Educational Point of View 115
Measuring the reading abilities of dyslexic children through a visual game 114
Cloud-Learning: A New System for Inclusive, Simplifying, Networked Learning 114
BMI e percezione dell’attività fisica: studio di correlazione 113
Situation awareness and complexity: The role of wearable technologies in sports science 112
Spazialità didattiche: misurare l’empatia nel processo di insegnamento – apprendimento 111
Emorobot: Design e sviluppo di un robot per l’interazione uomo-macchina basata sul riconoscimento delle emozioni 109
La stampa 3D nell’attività didattica: stato dell’arte e ipotesi di ricerca per la scuola dell’infanzia e per il primo ciclo di istruzione 106
Education in the Metaverse: Amidst the Virtual and Reality 105
Didactics and “Simplexity”: Umwelt as a Perceptive Interface 104
Il progetto “Epistemologie Latenti”: obiettivi e stato dell’arte 103
Digital Umwelt: Towards a Didactic Use of Natural Interfaces 103
Il Developmental Test of Visual-Motor Integration (VMI) come strumento di identificazione delle difficoltà nella letto-scrittura legate all’aspetto visuo-spaziale: uno studio pilota 102
Autism Spectrum as an Empathy Disorder 102
Perception is a function of action: The sunset of computational metaphor and its implications for teaching of Physical Education 101
Twisted eulenspiegel: An educational approach to role playing in the narrative contexts 101
Can I Consider the Pong Racket as a Part of My Body? Toward a Digital Body Literacy 101
MADRIGALE: A multimedia application for dyslexia and reading improvement GAmifying learning experience 101
Measuring empathy to support learning design and narrative game: A phenomenological approach 100
The extended body in the teaching-learning process 99
Ubiquità, distanza, presenza: note critiche su tecnologia e scuola primaria a margine dell’esperienza Covid-19 97
IKeWYSe - I know what you see: An educational ontology-driven simulation game to foster perspective-taking skills 96
Perceptual egocentrism and mental rotation in primary school age: the invisible man paradigm proposal 94
Verso un «Embodied Curriculum»: Framework concettuale e spunti operativi 94
El espacio empático en la educación: representación del espacio y empatía, de Piaget a la didáctica de la “simplicidad” 94
Textuality, Corporeality, Citizenship: Three Critical Dimensions of Artificial Intelligence in Educational Processes 93
Flipped Inclusion: Theoretical and Experimental Framework for an Augmented Classroom 91
Dalla complessità alla semplessità educativa: alcune riflessioni suo ruolo del gioco 90
SPAZIALITÀ DIDATTICHE Empatia, sistemi di riferimento spaziale, apprendimento 90
Motor imagery as a tool to enhance the didactics in physical education and artistic gymnastic 88
Algorithmic Citizenship: Fostering Democracy, Inclusion and Explainability in the Era of Artificial Intelligence 87
SPACE REPRESENTATION AND GENDER DIFFERENCES 87
Educational Robots, Emotion Recognition and ASD: New Horizon in Special Education 86
Byod museum: enhancing cultural heritage with augmented reality 86
Negative Correlation between BMI and Perception of Physical Activity in Adolescents 85
THE ROLE OF THE NEW TECHNOLOGIES IN THE ITALIAN PRIMARY SCHOOL 85
Maximising Accessibility in Museum Education through Virtual Realy: an Inclusive Perspective 84
PLuRALE project - Physical LiteRAcy in Lifelong Education 84
Forme sonore in movimento -Moving sonic forms 83
MOTOR LEARNING IN SPORTS SCIENCE: DIFFERENT THEORETICAL FRAMEWORKS FOR DIFFERENT TEACHING METHODS 83
Spazio, movimento, prospettiva ed empatia: un prototipo di videogame didattico 83
Natural user interfaces as a powerful tool for courseware design in physical education 82
Motor activities teaching and complexity: A reversal of the classical description of the mechanisms of perception and action 82
Visuo-spatial attention and reading abilities: an action game prototype for dyslexic children 82
The Significance of Situation Awareness in Education: Being Aware of What We Learn in Handbook of Research on Cloud-Based STEM Education for Improved Learning Outcomes - (a cura di Lee Chao) University of Houston - Victoria, USA 81
Education is a virus from outer space: elementi di anatomia politica 80
Exergames in motor skill learning 79
Touch-screen-based assessment of fine motor skills for handwriting: a pilot study 79
Accessibilità, Digital Twin e Philosophy of Design: il progetto ScanItaly tra nuove prospettive di accesso al patrimonio storico, artistico e culturale e nuove questioni semiotiche 77
Orienteering: Spatial navigation strategies and cognitive processes 77
Situation Awareness, didattica e tecnologie: un possibile framework 75
Human Machine Interaction, Embodied Cognition and Phenomenology: the Body in Digital Storytelling 72
SITUATION AWARENESS IN SPORTS SCIENCE: BEYOND THE COGNITIVE PARADIGM 71
Visuo-Spatial Attention And Reading Abilities: An Action Game Prototype For Dyslexic Children 69
El Cuerpo Es el Texto: Inteligencia Artificial, Textualidad, Corporeidad y Ciudadanía Algorítmica 68
PERCORSI DI RICERCA TRA UBIQUITÀ, DISTANZA E PRESENZA IN AMBIENTI DI APPRENDIMENTO DIGITALI DOPO ESPERIENZE DI APPRENDIMENTO A DISTANZA NELL'EMERGENZA COVID 67
È possibile un’Intelligenza senza corpo? Verso una possibile sinergia tra autopoiesi e intelligenza artificiale 65
Physical education, motor control and motor learning: theoretical paradigms and teaching practices from kindergarten to high school 65
L'influenza della differenza di genere sulla pratica della Motor Imagery 64
Emotion Recognition in Hybrid Learning Environments 64
Spazio, tempo, corpo: il “qui ed ora” di studenti e docenti negli ambienti di apprendimento ibridi 63
Metodologie e tecnologie nella scuola post-Covid: le soluzioni tecnologiche adottate dagli istituti scolastici per affrontare la Didattica Digitale Integrata 62
Perceptual egocentrism and mental rotation in primary school age: the Invisible Man paradigm proposal 61
Educational robot with artificial intelligence to promote social-emotional learning in children with autism 60
Inclusione: un concetto troppo giovane per l'intelligenza artificiale 60
The body and the space: Age and Gender Differences in space Representation 60
Analysis on some Aspects of the Service in Volleyball 58
Anthropometric, physiological and performance aspects that differentiate male athletes from females and practical consequences 54
Correlation of the anthropometric characteristics and the ability to jump in volleyball 54
Anthropometrics characteristics and jumping ability in basketball 49
Physical activity and social inclusion at school: a paradigm change 47
Physical Activity and Evolutionary Change of Motor Skills in Scholar Age 45
Physical Education during the first school cycle: a brief social psycho-pedagogical summary 39
The physical effort required from professional football players in different playing positions 38
Preliminary work on the testing of power glove applied to volleyball 30
Some Teaching Method Elements of the Basketball Dribble 23
Embodied AI and the Educational Turn – From Cognition to Situated Presence 20
Eye-tracking in school-age specific learning disorders: a practice-oriented narrative review of assessment and gaze-contingent interventions 19
Effects of Exposure to Non-Immersive Virtual Reality on Disgust and Anxiety: A Study on Non-Clinical Samples 13
null 1
Totale 15.629
Categoria #
all - tutte 55.208
article - articoli 0
book - libri 0
conference - conferenze 0
curatela - curatele 0
other - altro 0
patent - brevetti 0
selected - selezionate 0
volume - volumi 0
Totale 55.208


Totale Lug Ago Sett Ott Nov Dic Gen Feb Mar Apr Mag Giu
2021/2022340 0 0 2 8 11 1 6 50 37 10 79 136
2022/20232.779 116 165 77 57 27 275 18 212 1.076 292 291 173
2023/20242.536 248 202 249 316 311 272 274 315 217 27 35 70
2024/20251.759 70 33 159 51 157 41 216 50 580 97 197 108
2025/20266.902 210 404 157 293 283 228 476 125 210 3.979 329 208
2026/2027455 309 146 0 0 0 0 0 0 0 0 0 0
Totale 15.629