DI TORE, Pio Alfredo
 Distribuzione geografica
Continente #
EU - Europa 9.848
NA - Nord America 2.632
AS - Asia 2.072
SA - Sud America 206
AF - Africa 48
OC - Oceania 12
Continente sconosciuto - Info sul continente non disponibili 3
Totale 14.821
Nazione #
SE - Svezia 4.079
IT - Italia 3.558
US - Stati Uniti d'America 2.555
IE - Irlanda 808
SG - Singapore 711
CN - Cina 575
RU - Federazione Russa 374
DE - Germania 292
HK - Hong Kong 265
UA - Ucraina 168
FR - Francia 154
VN - Vietnam 143
BD - Bangladesh 134
BR - Brasile 110
GB - Regno Unito 95
ES - Italia 58
FI - Finlandia 56
NL - Olanda 56
DK - Danimarca 50
IN - India 47
CA - Canada 36
PE - Perù 35
PH - Filippine 24
TR - Turchia 24
AR - Argentina 20
MX - Messico 20
CH - Svizzera 18
EC - Ecuador 18
ID - Indonesia 18
JP - Giappone 18
PL - Polonia 18
KR - Corea 17
PT - Portogallo 16
MY - Malesia 15
CO - Colombia 13
IR - Iran 12
IQ - Iraq 11
PS - Palestinian Territory 11
AT - Austria 10
AU - Australia 10
ZA - Sudafrica 10
BE - Belgio 8
EG - Egitto 8
PK - Pakistan 8
AE - Emirati Arabi Uniti 7
BZ - Belize 7
GR - Grecia 7
LU - Lussemburgo 5
MA - Marocco 5
CR - Costa Rica 4
KE - Kenya 4
LY - Libia 4
NP - Nepal 4
PY - Paraguay 4
SA - Arabia Saudita 4
AZ - Azerbaigian 3
BG - Bulgaria 3
DZ - Algeria 3
ET - Etiopia 3
HN - Honduras 3
HR - Croazia 3
KZ - Kazakistan 3
RO - Romania 3
TH - Thailandia 3
TN - Tunisia 3
UZ - Uzbekistan 3
BO - Bolivia 2
CG - Congo 2
DM - Dominica 2
HU - Ungheria 2
KW - Kuwait 2
NZ - Nuova Zelanda 2
OM - Oman 2
PA - Panama 2
SV - El Salvador 2
VE - Venezuela 2
XK - ???statistics.table.value.countryCode.XK??? 2
AL - Albania 1
AO - Angola 1
BH - Bahrain 1
BJ - Benin 1
BW - Botswana 1
BY - Bielorussia 1
CI - Costa d'Avorio 1
CL - Cile 1
CY - Cipro 1
EU - Europa 1
GA - Gabon 1
GI - Gibilterra 1
JM - Giamaica 1
KG - Kirghizistan 1
KH - Cambogia 1
LA - Repubblica Popolare Democratica del Laos 1
LB - Libano 1
LK - Sri Lanka 1
LT - Lituania 1
MD - Moldavia 1
MU - Mauritius 1
NO - Norvegia 1
SI - Slovenia 1
Totale 14.819
Città #
Stockholm 3.718
Dublin 807
Rome 497
Singapore 317
Ashburn 294
San Jose 287
Hong Kong 247
Milan 245
The Dalles 232
Dallas 190
Beijing 187
Chandler 176
Naples 175
Boardman 107
Jacksonville 99
Hefei 96
Turin 82
Bologna 79
Moscow 72
New York 65
Lawrence 64
Princeton 64
Dong Ket 60
Salerno 59
Council Bluffs 58
Bari 57
Los Angeles 56
Ogden 54
Copenhagen 50
Santa Clara 49
Cassino 48
Wilmington 48
Palermo 46
Florence 39
Inglewood 39
Genoa 35
Helsinki 34
Ho Chi Minh City 31
Catania 30
Brooklyn 29
Brugherio 29
Chiclayo 29
Lecce 27
Verona 26
Cagliari 24
Messina 24
Swansea 24
Pescara 22
Denver 21
Padova 19
Dalmine 18
Des Moines 18
Frankfurt am Main 18
Orem 18
Perugia 18
San Francisco 18
Foggia 17
Pisa 17
Brescia 16
Hanoi 16
Bergamo 15
Castellanza 15
London 15
Chennai 14
Montreal 14
Cebu City 13
Modena 13
Reggio Emilia 13
São Paulo 13
Tokyo 13
Ancona 12
Assago 12
Boston 12
Campobasso 12
Paris 12
Reggio Calabria 12
Toronto 12
Warsaw 12
Capoterra 11
Cava de' Tirreni 11
Cosenza 11
Houston 11
Lappeenranta 11
Monterubbiano 11
Rimini 11
Trento 11
Aradeo 10
Como 10
Munich 10
Acerra 9
Amsterdam 9
Besançon 9
Buffalo 9
Caserta 9
Chicago 9
Ellicott City 9
Haikou 9
Manchester 9
Nuremberg 9
Pune 9
Totale 9.792
Nome #
Intelligenza artificiale e processi educativi secondo ChatGPT 3.422
Powerglove: Genesis of a wearable technology aimed at studying volleyball service 1.895
Intelligenza Artificiale e processi educativi secondo l’Intelligenza Artificiale 1.335
Metawelt - Corpi, interazioni, educazioni 319
Didattica a distanza nell’emergenza Covid. Accessibilità e inclusione secondo i docenti 221
EMOTRACKER: EMOTION RECOGNITION BETWEEN DISTANCE LEARNING AND SPECIAL EDUCATIONAL NEEDS 201
Docenti di sostegno, inclusione e media education nella scuola del Post-Covid 198
The use of Video Analysis in Futsal as Tool in Physical Education and Sport teaching Method 144
Un "punto di vista" su autismo ed empatia 143
Educare seamlessly. Dalla visione integrata delle teorie alle esperienze della comunità pedagogica italiana. Educating seamlessly. From the integrated view of theories to the experiences of the Italian pedagogical community 141
Artificial Intelligence, Text Mining and Semantic Indexing in the Investigation of Teacher's Personal Epistemologies regarding the Concept of Inclusion 139
How technologies in the classroom are modifying space and time management in teachers’ experience? 133
Il corpo e il testo: il corpo nella realtà aumentata 125
A Simplex Approach to Learning, Cognition, and Spatial Navigation: Emerging Research and Opportunities 122
OGGETTI NATURALI, OGGETTI SOCIALI E INCLUSIONE: IL CONTRIBUTO DELLE NEUROSCIENZE 119
Rappresentazione dello spazio ed egocentrismo percettivo 118
Epistemologie Latenti: utilizzo di tecniche di Intelligenza Artificiale, Machine Learning and Text Mining per indagare sulle epistemologie personali dei docenti di sostegno relativamente al concetto di inclusione Una proposta di flusso di lavoro 113
Situation awareness and complexity: The role of wearable technologies in sports science 112
Measuring the reading abilities of dyslexic children through a visual game 112
Role Playing and Perspective Taking: An Educational Point of View 112
Consapevolezza della situazione e processi di insegnamento-apprendimento 112
EMOROBOT: AN OPEN-SOURCE ROBOT TO PROMOTE THE DEVELOPMENT OF SOCIAL SKILLS IN CHILDREN WITH AUTISM 111
BMI e percezione dell’attività fisica: studio di correlazione 110
Spazialità didattiche: misurare l’empatia nel processo di insegnamento – apprendimento 106
Umwelt, interfacce, semplessità:premesse di un approccio bio-costruttivista 106
Cloud-Learning: A New System for Inclusive, Simplifying, Networked Learning 105
La stampa 3D nell’attività didattica: stato dell’arte e ipotesi di ricerca per la scuola dell’infanzia e per il primo ciclo di istruzione 101
Didactics and “Simplexity”: Umwelt as a Perceptive Interface 101
Emorobot: Design e sviluppo di un robot per l’interazione uomo-macchina basata sul riconoscimento delle emozioni 101
Twisted eulenspiegel: An educational approach to role playing in the narrative contexts 100
MADRIGALE: A multimedia application for dyslexia and reading improvement GAmifying learning experience 100
Il progetto “Epistemologie Latenti”: obiettivi e stato dell’arte 99
Measuring empathy to support learning design and narrative game: A phenomenological approach 99
Digital Umwelt: Towards a Didactic Use of Natural Interfaces 99
Il Developmental Test of Visual-Motor Integration (VMI) come strumento di identificazione delle difficoltà nella letto-scrittura legate all’aspetto visuo-spaziale: uno studio pilota 98
Can I Consider the Pong Racket as a Part of My Body? Toward a Digital Body Literacy 98
Education in the Metaverse: Amidst the Virtual and Reality 96
Autism Spectrum as an Empathy Disorder 96
Ubiquità, distanza, presenza: note critiche su tecnologia e scuola primaria a margine dell’esperienza Covid-19 96
Perception is a function of action: The sunset of computational metaphor and its implications for teaching of Physical Education 95
The extended body in the teaching-learning process 94
IKeWYSe - I know what you see: An educational ontology-driven simulation game to foster perspective-taking skills 93
El espacio empático en la educación: representación del espacio y empatía, de Piaget a la didáctica de la “simplicidad” 91
Perceptual egocentrism and mental rotation in primary school age: the invisible man paradigm proposal 90
SPAZIALITÀ DIDATTICHE Empatia, sistemi di riferimento spaziale, apprendimento 90
Verso un «Embodied Curriculum»: Framework concettuale e spunti operativi 88
SPACE REPRESENTATION AND GENDER DIFFERENCES 86
Dalla complessità alla semplessità educativa: alcune riflessioni suo ruolo del gioco 85
Textuality, Corporeality, Citizenship: Three Critical Dimensions of Artificial Intelligence in Educational Processes 85
Flipped Inclusion: Theoretical and Experimental Framework for an Augmented Classroom 85
Motor imagery as a tool to enhance the didactics in physical education and artistic gymnastic 85
PLuRALE project - Physical LiteRAcy in Lifelong Education 83
Negative Correlation between BMI and Perception of Physical Activity in Adolescents 83
Spazio, movimento, prospettiva ed empatia: un prototipo di videogame didattico 82
Algorithmic Citizenship: Fostering Democracy, Inclusion and Explainability in the Era of Artificial Intelligence 80
The Significance of Situation Awareness in Education: Being Aware of What We Learn in Handbook of Research on Cloud-Based STEM Education for Improved Learning Outcomes - (a cura di Lee Chao) University of Houston - Victoria, USA 80
Byod museum: enhancing cultural heritage with augmented reality 79
Natural user interfaces as a powerful tool for courseware design in physical education 79
Education is a virus from outer space: elementi di anatomia politica 79
Visuo-spatial attention and reading abilities: an action game prototype for dyslexic children 79
THE ROLE OF THE NEW TECHNOLOGIES IN THE ITALIAN PRIMARY SCHOOL 79
Maximising Accessibility in Museum Education through Virtual Realy: an Inclusive Perspective 78
Educational Robots, Emotion Recognition and ASD: New Horizon in Special Education 78
Orienteering: Spatial navigation strategies and cognitive processes 77
MOTOR LEARNING IN SPORTS SCIENCE: DIFFERENT THEORETICAL FRAMEWORKS FOR DIFFERENT TEACHING METHODS 77
Touch-screen-based assessment of fine motor skills for handwriting: a pilot study 76
Motor activities teaching and complexity: A reversal of the classical description of the mechanisms of perception and action 75
Exergames in motor skill learning 75
Forme sonore in movimento -Moving sonic forms 74
Situation Awareness, didattica e tecnologie: un possibile framework 72
Human Machine Interaction, Embodied Cognition and Phenomenology: the Body in Digital Storytelling 71
SITUATION AWARENESS IN SPORTS SCIENCE: BEYOND THE COGNITIVE PARADIGM 70
Accessibilità, Digital Twin e Philosophy of Design: il progetto ScanItaly tra nuove prospettive di accesso al patrimonio storico, artistico e culturale e nuove questioni semiotiche 69
El Cuerpo Es el Texto: Inteligencia Artificial, Textualidad, Corporeidad y Ciudadanía Algorítmica 67
Visuo-Spatial Attention And Reading Abilities: An Action Game Prototype For Dyslexic Children 67
PERCORSI DI RICERCA TRA UBIQUITÀ, DISTANZA E PRESENZA IN AMBIENTI DI APPRENDIMENTO DIGITALI DOPO ESPERIENZE DI APPRENDIMENTO A DISTANZA NELL'EMERGENZA COVID 65
Physical education, motor control and motor learning: theoretical paradigms and teaching practices from kindergarten to high school 64
Emotion Recognition in Hybrid Learning Environments 63
L'influenza della differenza di genere sulla pratica della Motor Imagery 62
È possibile un’Intelligenza senza corpo? Verso una possibile sinergia tra autopoiesi e intelligenza artificiale 61
Metodologie e tecnologie nella scuola post-Covid: le soluzioni tecnologiche adottate dagli istituti scolastici per affrontare la Didattica Digitale Integrata 61
The body and the space: Age and Gender Differences in space Representation 59
Educational robot with artificial intelligence to promote social-emotional learning in children with autism 58
Inclusione: un concetto troppo giovane per l'intelligenza artificiale 58
Analysis on some Aspects of the Service in Volleyball 56
Spazio, tempo, corpo: il “qui ed ora” di studenti e docenti negli ambienti di apprendimento ibridi 56
Perceptual egocentrism and mental rotation in primary school age: the Invisible Man paradigm proposal 54
Correlation of the anthropometric characteristics and the ability to jump in volleyball 53
Anthropometric, physiological and performance aspects that differentiate male athletes from females and practical consequences 50
Anthropometrics characteristics and jumping ability in basketball 47
Physical activity and social inclusion at school: a paradigm change 47
Physical Activity and Evolutionary Change of Motor Skills in Scholar Age 42
Physical Education during the first school cycle: a brief social psycho-pedagogical summary 39
The physical effort required from professional football players in different playing positions 38
Preliminary work on the testing of power glove applied to volleyball 26
Some Teaching Method Elements of the Basketball Dribble 22
Embodied AI and the Educational Turn – From Cognition to Situated Presence 11
Eye-tracking in school-age specific learning disorders: a practice-oriented narrative review of assessment and gaze-contingent interventions 8
Effects of Exposure to Non-Immersive Virtual Reality on Disgust and Anxiety: A Study on Non-Clinical Samples 7
null 1
Totale 15.162
Categoria #
all - tutte 52.631
article - articoli 0
book - libri 0
conference - conferenze 0
curatela - curatele 0
other - altro 0
patent - brevetti 0
selected - selezionate 0
volume - volumi 0
Totale 52.631


Totale Lug Ago Sett Ott Nov Dic Gen Feb Mar Apr Mag Giu
2020/2021117 0 0 0 0 0 0 0 0 0 0 0 117
2021/2022348 8 0 2 8 11 1 6 50 37 10 79 136
2022/20232.779 116 165 77 57 27 275 18 212 1.076 292 291 173
2023/20242.536 248 202 249 316 311 272 274 315 217 27 35 70
2024/20251.759 70 33 159 51 157 41 216 50 580 97 197 108
2025/20266.890 210 404 157 293 283 228 476 125 210 3.979 329 196
Totale 15.162