Focus of this article is a procedure of knowledge for Built Cultural Heritage based on a model of gamification applied to scientific survey of the monuments. Automatically, the methodology is able to return scientific data (xyz and rgb) exploiting the potential of structure from motion capture systems. This new approach opens up new perspectives for the understanding and appreciation of cultural heritage, both in terms of audience involvement, which becomes co-starred in the development of knowledge of architectural and archaeological sites, both with respect to cost containment than previous methods.

Citizen Science y Gamification aplicados a los Bienes Culturales.

Gallozzi Arturo;Cigola M.
;
2020

Abstract

Focus of this article is a procedure of knowledge for Built Cultural Heritage based on a model of gamification applied to scientific survey of the monuments. Automatically, the methodology is able to return scientific data (xyz and rgb) exploiting the potential of structure from motion capture systems. This new approach opens up new perspectives for the understanding and appreciation of cultural heritage, both in terms of audience involvement, which becomes co-starred in the development of knowledge of architectural and archaeological sites, both with respect to cost containment than previous methods.
File in questo prodotto:
File Dimensione Formato  
20_EGA.pdf

accesso aperto

Descrizione: documento principale
Tipologia: Versione Editoriale (PDF)
Licenza: Creative commons
Dimensione 318.26 kB
Formato Adobe PDF
318.26 kB Adobe PDF Visualizza/Apri

I documenti in IRIS sono protetti da copyright e tutti i diritti sono riservati, salvo diversa indicazione.

Utilizza questo identificativo per citare o creare un link a questo documento: http://hdl.handle.net/11580/77355
Citazioni
  • ???jsp.display-item.citation.pmc??? ND
  • Scopus 0
social impact